Gameplay

​Channels
Roleplaying channels are seperated in a way that allows players to roleplay their location. What this means, is that a group out on a planet get their own text channel, the ship gets its own channels, and more.

​Combat
Combat is done in order of who reasonably reacts first. When in doubt, secede initiative. To attack, roll for fighting if melee, shooting if ranged. You must beat the enemies defensive roll. If you beat their roll, they are wounded, and take -3 to all rolls, which can lap into the negatives. If they are hit again, majorly wounded, -6, then unconciousness followed by death.



Difficulty Checks (DC)
DC 5: Simple task requiring minimal effort.

DC 10: Moderate task requiring some skill.

DC 15: Challenging tasks, skill and effort is a must.

DC 20: Difficult tasks, experts in a skill stop here.

DC 25: Seemingly impossible, or insanely difficult task that requires a large amount of luck on top of mastery.

DC 30: Definitely impossible. Accomplishing this bends reality itself.

DC 40: You win. /s

​Healing
To perform First-Aid, one must pass the test first. How do you know what the DC is? For wounded, it is 10, majorly wounded it is 15, 20 for unconscious. You are unable to perform first-aid on yourself if you are majorly wounded or above. This action also takes several minutes, or almost multiple rounds of combat, making it ineffective during the heat of the moment.

​Security Clearance
Level One: most rooms on the ship, does not include commons which is accessible to everyone at all times. Level Two: Access to specific, otherwise special rooms on the ship.

Level Three: Data access.

Level Four: Captain, equivalent, or higher - access to everything.

​Wounds
There are four stages to being wounded:

Wounded: -3 to all rolls, 10 or higher to perform first-aid.

Majorly Wounded: -6 to all rolls. 50% chance of becoming immobilized, 15 or higher to perform first-aid.

Immobile/Unconcious: seperate from being unable to move, you're flat out unable to consciously make any attempt to defense yourself or attack. 20 or higher to perform first-aid.

Death: yeah.. savage. You can't come back from this.